Jan 04, 2007, 01:21 AM // 01:21
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#21
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Who Kicked Down Our [Door]
Profession: W/A
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Channeling for me not many people use the channel spike, so it's surprising to be killed by a rit.
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Jan 04, 2007, 01:54 PM // 13:54
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#22
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Ascalonian Squire
Join Date: Dec 2006
Location: SD
Guild: Cheese It [BOX]
Profession: Rt/Mo
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Quote:
Originally Posted by Dead_Metal_Zero
Mainly resoration and channeling. Spirit spamming burns a huge hole in my energy reserve. I also try different spirits strength builds. Used to VwK solo, but since the change, I havent done much because they run off and VwK ends on me.
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try this skill -->"Boon of Creation"...it helps alot
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Jan 04, 2007, 05:44 PM // 17:44
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#23
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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A number of us were talking about weapon spell builds and started going on about how vengeful weapon and weapon of remedy in the same build can be quite good.
Someone suggested using a Rt/Mo spec'd in Restoration and Smiting using Reversal of Damage on top of that. Recently in that forum I saw a build using Resotation and Smiting that proved to be quite good at providing both healing and damage.
Here it is to try out. I haven't played it yet, but it's something that I think will really work well and probably be my favourite build based on my previous experience with some of those spells combined.
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Jan 05, 2007, 11:04 AM // 11:04
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#24
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I really enjoy using skills that hardly anyone uses. One in particular I had real fun with was using; Swap, Grasping was Kuurong, Destruction, Rupture Soul - That was a really fun spike build to run.
I'm also looking at how Destructive was Glaive is a targettable item spell. I'm no good with making HA builds, but I think if you got a Ritualist-ball going around, you could channel up some pretty nasty spikes if you use it all on one target^^. KABOOM!
When you get into parties with monks who have a few enchantments to protect you with, you have a good guaruntee that your Spirit Strength rit will go far. That skill is more valued than IW - aside from it's increased damage, but also because it can be easily covered with Sight Beyond Sight. In the illusion line, you're not so lucky.
Signet of Spirits worked well for me with the restoration line. When I had recovery, recuperation and Life on the floor, I could use that elite and pump up the heals with Spirit Transfer. Normally, recover should take care of all conditions, so skills like Mend body and Soul might be a waste. Instead, take something like GwS and Soothing Memories for self defense.
Last of all is my favourite build, using Echo in the channeling line.... great times^^.
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Jan 05, 2007, 04:27 PM // 16:27
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#25
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I use my ritualists in all roles, to be honest...
Communing/Restoration - Perfect PvE soloing for me.
Channeling/Restoration - Excellent for AB's and Fort Aspenwood.
Spawning/Restoration - Great for group PvE play as a secondary healer.
Communing/Spawning - Ritual Lords are far from dead.
I know I could probably create a Communing/Channeling build to deal out some sick damage, but I have a hard time abandoning the highly useful Restoration line.
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Jan 05, 2007, 05:56 PM // 17:56
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#26
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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I've been playing spirit healing in Faction.But now im playing weapon spell which is suuported by the new skill set from nightfall.
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Jan 06, 2007, 09:20 AM // 09:20
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#27
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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rl spam before IT.
rl spam with damage spirits after IT.
one hell of an annoying resto with some ranger spirits at aspy.
(prolly my favorite build ever - on any char!)
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Jan 06, 2007, 02:32 PM // 14:32
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#28
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Ascalonian Squire
Join Date: Apr 2006
Location: Netherlands
Guild: Faction of Twilight [ FoW]
Profession: Rt/R
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Channeling for me.
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Jan 08, 2007, 09:56 AM // 09:56
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#29
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Academy Page
Join Date: Nov 2006
Location: known-destination:unknown
Guild: bawls deep [pron]
Profession: Rt/W
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spawn/commune=ftw yes not the fastest caster but let me set my spirits(pve only of course)then start a battle.good luck to all just out of my aggro circle...lol.
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Jan 08, 2007, 10:38 AM // 10:38
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#30
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Always Outnumbered
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Channeling. When I first used it I was blown away. Although as soon as I capped VwK I'm going solo vermin.
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Jan 28, 2007, 12:50 AM // 00:50
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#31
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Banned
Join Date: Oct 2006
Location: Crystal Overlook!
Guild: [CPSU]
Profession: Rt/R
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Rawr, Made a Spirit's Strength build as a Rt/P for PvE. Spears seem to be excellent for PvE, ranged attackes gives you less need of defence, while having slightly more DPS than a ranger. Too bad there are so little spear attack skills.
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Jan 28, 2007, 10:06 PM // 22:06
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#32
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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For some reason, I love restoration. I always find myself healing in any video game I play (White Mage in FFXI, Druid in WoW, Defender in City of Heroes, etc., etc.), and I really like the style of healing that Ritualists use. I normally run a Weapon Spell-based bar with the addition of Preservation ('cause I like that spirit) in PvE play. In PvP play I'll run a Weapon of Remedy - Reversal of Damage build so that I have some damage output with my healing. It's a fun time.
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